Author Archives: Cinn

Tomb of the Dread Lords boardgame design

Graphic Design I created for a boardgame, Tomb of the Dread Lords, by Maciej Kozlowski.

Full-colour components: Download the latest game components.

A low-ink version was also created: Download the low-ink components.

Brief:

  • Create a minimalist and elegant design for the game to mirror the game’s simple and elegant mechanics.
  • Just enough theme to spark the imagination without dictating the specifics.
  • Improve usability. Include as much gameplay information on the relevant components as possible to minimise the need to refer to the rules during play.
  • Optimise layout to create as few pages as possible for economical printing.
  • Page size optimised for printing around the world (A4 and Letter sizes).

Solution:

  • A simple and elegant dungeon tile design that hints at the elegance of TSR’s blue Dungeons & Dragons maps of old.
  • Information is conveyed through colour as well as iconography to easily distinguish and reference the different monsters from adventurer and ally tokens. (With the added bonus of being as gender neutral as possible!)
  • Character/item tokens were replaced with mini cards that contain all the relevant stats, rules, and gameplay information on them.
  • Stats from the tokens were moved to mini cards (colour-coded as well as having the icons for easy reference) to simplify the tokens, to increase immersion in the game, allowing for a more elegant design, whilst introducing the possibility for new scenarios and difficulty levels to be easily introduced, by printing a single scenario card instead of a whole set of tokens.
  • Dungeon tiles were given a wall around the edges to make a dungeon feel constrained, entrances were given a light source from them to aid tile orientation, and the monster spawn points were changed from numbers to more thematic runes/symbols.
  • 6 double-sided Letter/A4 printable pages for home printing.

‘Cardiothoracic’ paper cut card

Lovey-dovey card made for my amazing wife. (Luckily she’s almost as interested in anatomy as I am.)

Various colours of card, cut and laminated. The heart is suspended by thread and flutters in the breeze.

Various seasonal posters (OPFS)

3 promotional posters designed for various seasonal activities at OPFS.

The Christmas Appeal poster was also produced as an interactive PDF, so that it could be sent by email and personalised by the recipient before printing for display.

Constraints

Halloween and Christmas Appeal posters needed to be printed in-house on office printers, therefore full-bleed designs could not be used.

Wicked Witch of the West card

A commissioned papercut greetings card depicting the Wicked Witch of the West, from the 1939 film, The Wizard of Oz.
(Black card, and green art paper)

Myth-busting infographics (OPFS)

Brand identity (OPFS)

Branding work done for One Parent Families Scotland.

Brief

To create a vibrant, friendly, welcoming brand while still retaining an air of authority.

Solution

Bold, aspirational photography along with a set of six key colours and circles were used as the key to the extended branding.

Letter, press release, general document and presentation Microsoft Office templates also created – all with same brand.

SCoWR Holyrood Manifesto 2016

Scottish Campaign on Welfare Reform Holyrood Manifesto 2016. An 8-page, saddle-stitched, A4 booklet on satin paper created for a campaign round the 2016 Holyrood elections.

View the full publication (PDF)

Brief

Create a clear, eye-catching booklet containing SCoWR‘s manifesto for the 2016 Holyrood elections that is stylistically linked to it’s sister publication, the SCoWR Manifesto for Change.

Pull-up banner designs (OPFS)

Brief

Design pull-up banners for the Edinburgh Fathers’ Service that are vibrant, eye-catching and in-keeping with the OPFS brand. Create a design that can be used as a template for other services so that banners can be mixed and matched at events as required.

Red Squares card game design

Graphic design for a card game by Maccabee Games, based on the analytical philosophy of art set out by Arthur Danto in his book, Transfiguration of the Commonplace.

Players create a series of imaginary exhibitions along the lines of Danto’s thought experiment competing to create the most compelling artistic ideas and narratives based on a single, simple canvas, depicted on “commission cards”.

The cards were imagined as paintings hung in a gallery complete with artwork labels (illegible, except on the card backs). The in-game currency was created to mimic the dots applied to sold artworks.

A quick primer on the theory behind the game:

He proposes an exhibit of identical, yet different, paintings – each a rectangle of uniform red paint. One of these paintings is of the Israelites crossing the Red Sea. The artist’s comments note that “the Israelites had already crossed over, and the Egyptians were drowned.” Another red canvas, entitled “Kierkegaard’s Mood,” is a work of “immense psychological penetration” reflecting on Kierkegaard’s description of spiritual turmoil as “a mood, a single colour.” Another painting, entitled “Red Square,” is “a clever bit of Moscow landscape.” The last painting in the exhibition is “a still-life executed by an embittered disciple of Matisse, called ‘Red Table Cloth.’”

 

Papercut wedding design work

North by Northwest tunnel book

A specially commissioned piece celebrating the classic Hitchcock film, North by Northwest.

Lairosufni sketches

Various sketches of the recurring character, Lairosufni.